The goal is to get to the far corner in every dimension at once (AKA: Get to the far side of the maze).
It's difficult to think about dimensions higher than three, so what if you could traverse up to six by flattening it into two dimensions at a time?
This is heavily a work in progress, UI, the ability to win, and visualizations for swapping dimensions non-existent but being worked on.
As of right now, as there are no animations between dimension rotations it's very difficult to visualize what is going on.
Currently the maze is hard coded for one that can be solved, to change what maze is generated you will need to recompile the game with modifications. In the future this will be different, but the jam is winding down and my time is short.
This was created as part of the Bevy Jam #1
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